Wiimmfi: OPENHOST

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During software development at the Wiimmfi test server Leseratte and Wiimm have seen a curious effect with an one-sided friendship: If GUEST had player HOST in his friend list, but GUEST was not on the friend list of HOST, player GUEST was able to enter the room of player HOST. »OPENHOST« is based on this effect.



»OPENHOST«

OPENHOST is for players, who manage friend room races with changing players. The managing of the small friend list and the decicion, who to remove from the list isn't easy.

With OPENHOST, there is a way to manage friend lists via the Portal. Only the players must register the room opener, but the host does not need to have all guests registered.

Players with this right can set the OPENHOST-mode for each of their profiles to one of the three possibilities:

Deactivated

OPENHOST is deactivated and the profil is normal: Only if both players have registered eachother, they can join a room.

Black List

The mode »Black List« allows everyone to enter the room. The host can disallow some people to enter the room by putting them on the "Black List". The black list has a higher priority than the ingame-friendlist.

White List

The mode »White List« is exactly the same then the friend list in-game: All the players must be on the white list. If you have the white-list enabled, you can still block someone with the option "deny". This also has a higher priority than the ingame-friendlist.

Settings

Lets first look at the classic model without OPENHOST: Player GUEST and HOST only see eachother, if they both have each other in the friend list. It looks like this:

Standard-setting
without OPENHOST
GUEST is in
friend list
GUEST can see
status and room
no no
yes yes

With OPENHOST, there are new possibilites. Player GUEST must always have player HOST in the friend list to be able to join. Player HOST can now set two settings for each profile:

The main modus:
Player HOST sets the OPENHOST mode for one profile:
  • disabled
  • black list
  • white list
Details can be found here.
Setting for the guest profile:
The player HOST can set a setting for each guest (which only has an effect if OPENHOST is not disabled):
  • deny: This guest is not allowed to see the status neither to enter a room. This has a higher priority than the ingame friend list.
  • friend: This guest has the same rights than one in the regular friend list - he can see the status and join a room. This setting only has an effect in mode white list.
  • ignore: This entry is ignored (same as deleting it from the OPENHOST menu).

A table with the access rights:

Possibilites with OPENHOST
GUEST is in
friend list
profile
setting
GUEST can see
status and room
modus:
disabled
modus:
black
list
modus:
white
list
no deny no no no
yes deny yes no no
no friend no yes yes
yes friend yes yes yes
no ignore no yes no
yes ignore yes yes yes

Entering new profiles

If a black or white list is enabled, you can click "manage profiles" and see a list of the profiles in your black / white list. The status "allow / deny" means that the profile is on your activated black / white list. Status "ignore" has the same effect as if the profile was not on the list, and status "delete" removes a profile from the list.

If you add someone to the list (via entering FC into the box below), he will appear in another table over the first one and you have to choose if you want to deny or allow the new profile, or if you want to ignore it.

Game status

OPENHOST does not work with all games. Probably, a game must have the function to play with non-friend-players for OPENHOST to work. If a game does not support this, an OPENHOST setting on the server won't work.

Mario Kart Wii has a modus where you can play with non-friends (global races). Animal Crossing is an example for a non-working game. In Animal Crossing, there is no way to interact with a player who is not a friend, so you do only see the open city, but are unable to join.

Known working games:

  • Mario Kart Wii

Known non-working games:

  • Animal Crossing Wii